9/21/2023 0 Comments Darkest dungeon class rebalance![]() This should make the Abomination feel more interesting and dynamic to play.Īccuracy from 85/90/95/100/105 > 45>50>55>60>65Īffects entire enemy party, rather than a single enemy To make the added stress the Abom brings more manageable (and to make stress healing not an absolute must to take with him), I’ve slightly raised his own personal stress healing and the team stress healing that transforming to human gives you. The skill hits incredibly hard and pushes the enemy all the way to the back of the battle, but it can only be used from the first rank and comes with a 50% chance of inflicting 10 stress on each party member besides the Abomination. Slam was overall boring and underutilized, so I’ve reworked it as a high-risk, high-reward “high moment” for the Abomination. To make it a more interesting choice, Rage now has a 50% chance to inflict 5 stress on the Abomination on hits (but not misses). ![]() Rage is a fairly boring skill, and also strong enough to the point that people may use it over Rake even in scenarios with multiple targets. The Abomination is mostly pretty interesting. Has a 50% chance to inflict 10 stress on the Abomination’s party members Only usable from rank 1 (instead of 3/2/1) ![]() Now has a 50% chance to inflict 5 stress on the Abomination
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